Fire Spin

(move)
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Type:

Fire

Category:

Special

Power: 35

Accuracy: 85%

PP:

15  (max. 24)

Introduced

Generation 1

Effects

Fire Spin inflicts damage on the first turn then traps the opponent, causing them to lose 1/16 of their maximum HP after each turn, for 4-5 turns. If the user holds a Grip Claw then it is always 5 turns.

Changes

In Generations 1-4, Fire Spin has a base power of 15 and 70% accuracy. Its after-effects last for 2-5 turns instead of 4-5. In Generation 1, Fire Spin simply inflicts its base power damage for 2-5 turns. While in effect, the target is unable to attack.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
May affect anyone adjacent to the user

Game descriptions

Traps foe in fire for 2-5 turns
Traps the foe in a ring of fire for 2 to 5 turns
The foe is trapped in an intense spiral of fire that rages two to five turns
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns
The target becomes trapped within a fierce vortex of fire that rages for four to five turns
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Learnset

 
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