Wrap

(move)
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Type:

Normal

Category:

Physical

Power: 15

Accuracy: 90%

PP:

20  (max. 32)

Introduced

Generation 1

Effects

Wrap inflicts damage on the first turn then traps the opponent, causing them to lose 1/16 of their maximum HP after each turn, for 4-5 turns. If the user holds a Grip Claw then it is always 5 turns.

Changes

In Generations 1-4, Wrap has 85% accuracy. Its after-effects last for 2-5 turns instead of 4-5. In Generation 1, Wrap simply inflicts its base power damage for 2-5 turns. While in effect, the target is unable to attack.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
May affect anyone adjacent to the user


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