Thrash

(move)
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Type:

Normal

Category:

Physical

Power: 120

Accuracy: 100%

PP:

10  (max. 16)

Introduced

Generation 1

Effects

The user of Thrash attacks for 2-3 turns, during which it cannot switch out, and then becomes confused. Confused Pokémon have a 50% chance of hurting themselves each turn, for 1-4 turns. The damage received is as if the Pokémon attacks itself with a typeless 40 base power Physical attack. If Thrash is disrupted (e.g. if the move misses or the user cannot attack due to paralysis) then it will stop and not cause confusion. Pokémon with the ability Own Tempo or those behind a Substitute cannot be confused.

Changes

In Generations 1-4, Thrash has 20 PP and a base power of 90. Furthermore, sleep, freezing and flinching will pause but not disrupt Thrash.

Move target

Targets the user, but hits a random adjacent opponent

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