Razor Wind

(move)
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Type:

Normal

Category:

Special

Power: 80

Accuracy: 100%

PP:

10  (max. 16)

Introduced

Generation 1

TM/HM

Red/Blue Yellow: TM02

Effects

The user of Razor Wind will whip up a whirlwind on the first turn. On the second turn, Razor Wind deals damage and has an increased critical hit ratio (1/8 instead of 1/16). If the user is holding a Power Herb, Razor Wind executes in one turn.

Changes

In Generations 1-2, Razor Wind has 75% accuracy. In Generation 1, Razor Wind does not have an increased critical hit ratio.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
Affects all adjacent foes, but not allies

Game descriptions

1st turn: Prepare 2nd turn: Attack
A 2-turn move that strikes the foe on the 2nd turn
Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

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