Rage

(move)
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Type:

Normal

Category:

Physical

Power: 20

Accuracy: 100%

PP:

20  (max. 32)

Introduced

Generation 1

TM/HM

Red/Blue Yellow: TM20

Effects

Rage deals damage, and if the user is hit by a direct attack – any time after Rage is first used but before a different move is used – the user’s Attack is raised by one stage. The game will state the Pokemon’s rage is building rather than explicitly assert the stat increase. Stats can be raised to a maximum of +6 stages each. The Attack increases will continue as long as Rage is the last move used, even if it misses, the user is incapacitated (paralyzed, sleeping, etc) or the player uses an item. The Attack increase activates for every blow of multi-hit moves such as DoubleSlap or Fury Swipes. As an example, if a Pokemon uses Rage then the opponent hits the user in the same turn, the user’s Attack increases. If the user moves last it will not increase that turn, but will in the next turn if the opponent hits the user again.

Changes

In Generation 1, after Rage is selected it will continue to be used until the end of the battle or the user faints. In Generations 2-3, if the user is slower than the opponent, the Attack rise only occurs if Rage is selected in that turn – if a different move is selected (or an item used) and the Pokemon is hit before it uses the new move, its Attack does not increase.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
May affect anyone adjacent to the user

Game descriptions

Raises ATTACK if the user is hit
Raises the user’s ATTACK every time it is hit
An attack that becomes stronger each time the user is hit in battle
While this move is in use, it gains attack power each time the user is hit in battle
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

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