Fly

(move)
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Type:

Flying

Category:

Physical

Power: 90

Accuracy: 95%

PP:

15  (max. 24)

Introduced

Generation 1

TM/HM

Red/Blue Yellow: HM02

Gold/Silver Crystal: HM02

Ruby/Sapphire FireRed/LeafGreen Emerald: HM02

Diamond/Pearl Platinum HeartGold/SoulSilver: HM02

Black/White Black 2/White 2: HM02

X/Y, Omega Ruby/Alpha Sapphire: HM02

Effects

The user of Fly will fly up high on the first turn, disappearing from view and becoming invulnerable to most attacks. On the second turn, Fly deals damage. While in the air, the Pokémon can only be hit by the moves Gust, Twister, Thunder, Sky Uppercut and Smack Down, with Gust and Twister dealing twice normal damage. Moves from No Guard Pokémon, or any move following an identify move can also hit for regular power. If the user is holding a Power Herb, Fly executes in one turn.

Changes

In Generations 1-3, Fly has a base power of 70.

Outside of battle:

Fly allows you to fly instantly to any PokéCenter you have already visited during the course of the game (or certain other prominent locations). It can only be used with the appropriate Gym Badge.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
May affect anyone but the user

Game descriptions

1st turn: Fly 2nd turn: Attack
Flies up on the first turn, then strikes the next turn
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.