Double Slap

(move)
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Type:

Normal

Category:

Physical

Power: 15

Accuracy: 85%

PP:

10  (max. 16)

Introduced

Generation 1

Effects

Hits Prob Power
2 3/8 30
3 3/8 45
4 1/8 60
5 1/8 75

Double Slap hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit. Each strike of Double Slap is treated like a separate attack: Each strike can get a critical hit independently. Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike. If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint. If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon. The move Counter only counters the final hit, but Bide counters the complete damage. The Skill Link ability will cause Double Slap to always hit the maximum number of times.

Changes

In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint. In Generations 1-3, Double Slap ends immediately if any hit breaks a Substitute. In Generation 1, each hit will always deal the same damage – if the first critical hits, so will the rest. In Generations 1-5, this move’s name was formatted as DoubleSlap.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
May affect anyone adjacent to the user

Game descriptions

Repeatedly slaps 2-5 times
Repeatedly slaps the foe 2 to 5 times
The foe is slapped repeatedly, back and forth, two to five times
The foe is slapped repeatedly, back and forth, two to five times in a row
The target is slapped repeatedly, back and forth, two to five times in a row
The target is slapped repeatedly, back and forth, two to five times in a row.

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