Double Kick

(move)
Learnset All moves Help

Type:

Fighting

Category:

Physical

Power: 30

Accuracy: 100%

PP:

30  (max. 48)

Introduced

Generation 1

Effects

Double Kick deals damage and will strike twice (with 30 base power each time). Each strike of Double Kick is treated like a separate attack: Each strike can get a critical hit independently. Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike. If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint. If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon. The move Counter only counters the final hit, but Bide counters the complete damage.

Changes

In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint. In Generations 1-3, Double Kick ends immediately if any hit breaks a Substitute. In Generation 1, each hit will always deal the same damage – if the first critical hits, so will the rest.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
May affect anyone adjacent to the user

Game descriptions

A double kicking attack
A double-kicking attack that strikes the foe twice
Two legs are used to quickly kick the foe twice in one turn
The foe is quickly kicked twice in succession using both feet
The target is quickly kicked twice in succession using both feet
The target is quickly kicked twice in succession using both feet.

Learnset

 

Comments