Double-Edge

(move)
Learnset All moves Help

Type:

Normal

Category:

Physical

Power: 120

Accuracy: 100%

PP:

15  (max. 24)

Introduced

Generation 1

TM/HM

Red/Blue Yellow: TM10

Effects

Double-Edge deals damage, but the user receives 1/3 of the damage it inflicted in recoil. In other words, if the attack does 90 HP damage to the opponent, the user will lose 30 HP.

Changes

In Generations 1-2, the recoil is 1/4 of the damage inflicted. In Generation 1, Double-Edge has a base power of 100.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
May affect anyone adjacent to the user

Game descriptions

A tackle that also hurts the user
A life-risking tackle that also hurts the user
A reckless, life-risking tackle that also hurts the user a little
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however
A reckless, life-risking tackle. This also damages the user quite a lot.

Learnset

 

Comments