Dizzy Punch

(move)
Learnset All moves Help

Type:

Normal

Category:

Physical

Power: 70

Accuracy: 100%

PP:

10  (max. 16)

Introduced

Generation 1

Effects

Dizzy Punch deals damage and has a 20% chance of confusing the target. Pokémon with the ability Own Tempo or those behind a Substitute cannot be confused.

Changes

In Generation 1, Dizzy Punch does not cause confusion.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
May affect anyone adjacent to the user

Game descriptions

An attack that may cause confusion
A rhythmic punch that may confuse the foe
The foe is hit with a rhythmic punch that may leave it confused
The foe is hit with a rhythmically launched punch that may also leave it confused. Platinum HeartGold/SoulSilver The foe is hit with rhythmically launched punches that may also leave it confused
The target is hit with rhythmically launched punches that may also leave it confused
The target is hit with rhythmically launched punches. This may also leave the target confused.

Learnset

 

By leveling up

#
Pokemon
Type
115 Kangaskhan Normal
327 Spinda Normal
427 Buneary Normal
428 Lopunny Normal
486 Regigigas Normal
579 Reuniclus Psychic

By Breeding

#
Pokemon
Type
165 Ledyba [!] Bug Flying
241 Miltank Normal
313 Volbeat Bug
352 Kecleon Normal

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