Clamp

(move)
Learnset All moves Help

Type:

Water

Category:

Physical

Power: 35

Accuracy: 85%

PP:

10  (max. 16)

Introduced

Generation 1

Effects

Clamp inflicts damage on the first turn then traps the opponent, causing them to lose 1/16 of their maximum HP after each turn, for 4-5 turns. If the user holds a Grip Claw then it is always 5 turns.

Changes

In Generations 1-4, Clamp has 75% accuracy. Its after-effects last for 2-5 turns instead of 4-5. In Generation 1, Clamp simply inflicts its base power damage for 2-5 turns. While in effect, the target is unable to attack.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
May affect anyone adjacent to the user

Game descriptions

Traps the foe for 2-5 turns
Traps and squeezes the foe for 2 to 5 turns
The foe is clamped and squeezed by the user’s shell for two to five turns
The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Learnset

 

By leveling up

#
Pokemon
Type
090 Shellder Water
366 Clamperl Water
688 Binacle Rock Water
689 Barbaracle Rock Water

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