Bonemerang

(move)
Learnset All moves Help

Type:

Ground

Category:

Physical

Power: 50

Accuracy: 90%

PP:

10  (max. 16)

Introduced

Generation 1

Effects

Bonemerang deals damage and will strike twice (with 50 base power each time). Each strike of Bonemerang is treated like a separate attack: Each strike can get a critical hit independently. Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike. If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint. If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon. The move Counter only counters the final hit, but Bide counters the complete damage.

Changes

In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint. In Generations 1-3, Bonemerang ends immediately if any hit breaks a Substitute. In Generation 1, each hit will always deal the same damage – if the first critical hits, so will the rest.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
May affect anyone adjacent to the user

Game descriptions

An attack that strikes twice
Throws a bone boomerang that strikes twice
The user throws a bone that hits the foe once, then once again on return
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going
The user throws the bone it holds. The bone loops to hit the target twice, coming and going
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.

Learnset

 

By leveling up

#
Pokemon
Type
104 Cubone Ground
105 Marowak Ground

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