Bind

(move)
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Type:

Normal

Category:

Physical

Power: 15

Accuracy: 85%

PP:

20  (max. 32)

Introduced

Generation 1

Effects

Bind inflicts damage on the first turn then traps the opponent, causing them to lose 1/16 of their maximum HP after each turn, for 4-5 turns. If the user holds a Grip Claw then it is always 5 turns.

Changes

In Generations 1-4, Bind has 75% accuracy. Its after-effects last for 2-5 turns instead of 4-5. In Generation 1, Bind simply inflicts its base power damage for 2-5 turns. While in effect, the target is unable to attack.

Move target

Foe   Foe   Foe
         
Self   Ally   Ally
May affect anyone adjacent to the user

Game descriptions

Binds the target for 2-5 turns
Binds and squeezes the foe for 2 to 5 turns
A long body or tentacles are used to bind the foe for two to five turns
A long body or tentacles are used to bind and squeeze the foe for two to five turns
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

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