Parental Bond causes most damaging moves used by the Pokemon to become two-strike moves, with the second attack being half as strong as the first. It does not affect multi-strike moves.
If a move could hit multiple targets (including allies), such as Earthquakeand Rock Slide, it will not strike twice; however, if it can only hit a single Pokemon, such as in a Single Battle or if using a move that hits all foes when only one foe is currently out, it will strike twice. If a move could hit multiple Pokemon but only hits one due to missing the other Pokemon, it will only strike once.
Any attack which has a secondary effect has the same secondary effect on both strikes (such as Power-Up Punch), including effects that do not always trigger. If the Pokemon’s Ability is changed to Mummy after the first strike, it will continue to make a second strike regardless. Since Parental Bond turns moves into two-hit multi-strike moves, each strike has a separate chance to be a critical hit, items and Abilities that trigger upon strike orcontact such as Cursed Body and Rocky Helmet occur for each strike, andSpiky Shield and King’s Shield only damage and decrease Attack (respectively) once if a Pokemon with Parental Bond uses a contact move against a Pokemon that has used one of them.
Circle Throw and Dragon Tail will strike twice, but only force the opponent to switch out once after both strikes are dealt. U-turn and Volt Switch strike twice, then the user switches out. Bug Bite and Pluck consume the target’s Berry after the second strike, so if the target could eat its Berry due to low HP after the first strike, it will. Moves that require the user to recharge after use like Hyper Beam strike twice, and the user only needs to recharge for one turn. Smelling Salts, Wake-Up Slap and Knock Off do not cure the target of paralysis or sleep or remove the target’s held item until after the second strike (respectively), so both strikes get the increased power. The first strike of Assurance counts as previously taking damage for the second strike. Each strike of Super Fang halves the target’s HP (effectively quartering it if HP is not restored between strikes).
If Present heals the target it will only strike once, but if it damages the target it will strike twice (the second strike will always damage the target). Fixed-damage moves such as Seismic Toss and Dragon Rage deal the full amount of damage for both strikes. The damage dealt by Psywave is generated separately for each strike, and the second strike’s damage is not halved. Counter, Mirror Coat, Metal Burst and Bide deal the full amount of damage for both strikes. The Pledge moves strike twice, even when used as a combination move. Struggle, Natural Gift, and Spit Up strike twice.
Fling, Self-Destruct, Explosion, and Final Gambit only strike once. Moves with a charging turn only strike once, even if the Pokemon becomes fully charged in one turn (such as with a Power Herb). Endeavor also only strikes once, even if the user or target’s HP is changed after it strikes (such as by Iron Barbs or the Sitrus Berry). Confusion damage only occurs once.
Even though the Ability makes the Pokemon strike twice, there is only one accuracy check for the strike. This means if the first strike misses there will be no second strike, and if the first strike does not miss, then the second is guaranteed to strike.
Outside of battle
Parental Bond has no known effect outside of battle.
Pokemon with Parental Bond