Magic Guard (Ability)

Pokemon with this ability All abilities Comments

Effect

In battle

Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves likeFire Spin and Attack reduction from a burn, are not prevented.

Damage caused by entry hazards (such as Spikes) and recoil and crash damage (except from Struggle) is prevented. Magic Guard will also prevent Life Orb’s HP deduction without negating its power boost. Damage from confusion still occurs.

Magic Guard does not prevent a Pokemon from cutting its own HP, such as withBelly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokemon with Magic Guard to faint.

Generation IV

If paralyzed, a Pokemon with Magic Guard will suffer from the normal Speedreduction but cannot be fully paralyzed. Magic Guard will prevent the user from being poisoned by Toxic Spikes.

Generation V

Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes, though it still prevents poison damage.

Outside of battle

Magic Guard has no effect outside of battle. This means a poisoned Pokemon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V).

Pokemon with Magic Guard

MS
Pokemon
Types
Ability 1
Ability 2
Hidden
Clefairy Fairy Cute Charm Magic Guard Friend Guard
Clefable Fairy Cute Charm Magic Guard Unaware
Abra Psychic Synchronize Inner Focus Magic Guard
Kadabra Psychic Synchronize Inner Focus Magic Guard
Alakazam Psychic Synchronize Inner Focus Magic Guard
Cleffa Fairy Cute Charm Magic Guard Friend Guard
Sigilyph Psychic Flying Wonder Skin Magic Guard Tinted Lens
Solosis Psychic Overcoat Magic Guard Regenerator
Duosion Psychic Overcoat Magic Guard Regenerator
Reuniclus Psychic Overcoat Magic Guard Regenerator

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